The Hikou is a Tenno Secondary thrown weapon. Translated as “flight” from Japanese, the Hikou is a set of shuriken, sharp throwing stars intended to cut from a distance. The design of this weapon type, of course, means that it’s a projectile weapon, but interestingly, the projectiles also drop significantly over a distance, so learning to use Hikou effectively can take time. Personally, I find them to be a tonne of fun to play around with (the Prime variant moreso, unsurprisingly).
How to Acquire
The Hikou blueprint can be purchased for 15,000 credits from the market, and although it has an MR2 requirement, the resource requirements won’t strain your grind muscles too far.
- Credits 15,000
- Morphics 5
- Plastids 500
- Rubedo 600
- Salvage 4000
The Hikou Prime, on the other hand, needs to be farmed from relics – sadly, it is currently vaulted. If you are chasing this weapon, and don’t have the Platinum required to purchase from player trading, keep an eye out for a Nyx Prime Unvaulting, as this weapon was vaulted alongside her and Scindo Prime. It also has an MR4 requirement, so factor that in to your plans!
Stats by Variant
Regardless of the variant, the Hikou has a very fast reload time and an extremely fast fire rate, making them fun to use as an almost never-ending stream of projectiles. Sadly, the standard Hikou has fairly unimpressive stats, so it’s not the kind of weapon you’ll fall in love with and hold on to. The Prime variant, on the other hand, makes up for this with a higher base Damage output. Couple that with the fire rate, and you have a high-DPS Secondary – but you’ll want to keep an eye on your ammo…
Crit or Status?
The base Hikou’s stats are so poor in this regard, I’d recommend you just focus on increasing the Damage output in any way you can. The Prime, on the other hand, is clearly a Status weapon, so build yourself a Status powerhouse… Might I suggest a Corrosive-based Armor shredder?
The Hikou Prime is a staple for me when I just want to have a bunch of dumb fun. Given the immense fire rate and the huge base Status, it also scales really well into the late game, but the ammo economy is painful.