The Ignis and Ignis Wraith are a pair of flamethrowers that can unleash a stream of devastation on your enemies. Based on the element of Heat, these weapons specialize against Infested units, but can easily be modded to increase their versatility. Obtainable fairly early on in the game, the Ignis will make a nice addition to your budding Arsenal, while the Ignis Wraith will be a worthwhile upgrade for the late game.
How to Acquire
The Ignis Blueprint is obtained through your Clan’s Chem Lab for 15,000 Credits. Being Clan Tech, it does have a bit of a price tag in terms of material requirements – most notably a pair of Detonite Injectors and a Forma. You’ll also need a lift out to at least Saturn for the Plastids if you don’t have access already. You’ll only need to be MR5 though, and with regular Invasions at Mars you can still obtain the Ignis early on. The materials to complete the Chem Lab Research are fairly common, and once you have Detonite Injectors researched you can kick this one off.
- Credits 30,000
- Detonite Injector 2
- Nano Spores 400
- Ferrite 5,000
- Forma 1
The Ignis Wraith is also Clan Tech but currently no new clans can complete this research. When added to the game, it was part of Operation: The Pacifism Defect, and only certain clans and players received access as a reward. The Blueprint is tradeable for those MR9 and up, and you can usually find players on PC, PS4, and XBox giving them away. For Nin-Tenno, as the Switch version came out after this event, no clans currently have access to this Research.
If you cannot find a player to trade with or are on the Switch, Baro Ki’Teer does have a finished Ignis Wraith available from time to time for 250,000 Credits and 550 Ducats.
Stats by Variant
Being a flamethrower, the Ignis and Ignis Wraith both start off dealing only Heat Damage before you start modding. This makes them particularly good against Infested units, but depending on how you build it can be effective against some Grineer and Corpus. Also note that before modding, Corpus units with Proto Shields will have resistance to its Heat Damage. Unlike other weapon variants, there is not a notable difference between the two as far as secondary abilities, different effects, etc. Overall though, the Ignis Wraith is a stronger version of the Ignis pretty much across the board as shown above.
Modding the flamethrowers for Range is definitely a plus, as both have innate Infinite punchthrough against enemy units. Add some punchthrough mods and you can also hit enemies behind cover and even through doors. A Range and punchthrough combo, as a note, also works well against Kela De Thaym’s Arena Wall Targets.
Both variants fire a beam 0.15m wide, giving them the widest beam of all continuous fire weapons. At max Range or when the Beam hits an impenetrable surface, damage is dealt out in a spherical radius of 3m. There is a bit of a ramp up on their Damage, starting at 35% when you first pull the Trigger. Then after 0.6s you’ll be at 100%, which then decays back to 35% over 2s after you release the Trigger.
Crit or Status?
Both the Ignis and Ignis Wraith are best built as Status weapons. They both start off with very high Status Chance, and if you pile on the Status Chance mods you can reach 100%. Definitely seek out Dual Stat mods for these, as with the innate Heat Damage it’s very easy to build for specific secondary elemental types.
The Ignis and Ignis Wraith both throw a nice punch and are very much your friend when you’re looking down a long hallway. Getting a hold of the Ignis Wraith is definitely worthwhile if you like the Ignis, and it can serve you well into the late game. Mod them them up to make them shine and it will be hard for many foes to take the heat.