Weapon 101 – Flux Rifle

flux rifle warframe

If other Tenno are anything like myself, then once they learn that they can replicate enemy weapons, they get excited and take the shortest possible route to acquire those weapons that have been taking them down over and over and over again – only to be disappointed when those weapons fall short. The Flux Rifle was that weapon until the Great Beam Weapon Uprising of 2018, and now the Flux Rifle is an underappreciated vehicle for Slash Damage slaughter. Many in the community have found a new fondness for the now-effective Flux Rifle, building out its status chance and using Flux Override to achieve big Damage numbers. The Flux Rifle is a battery weapon, meaning it will begin recharging its ammo pool after a short time without firing.

How to Acquire

The Flux Rifle, like most Corpus-themed weapons, is obtained from the Dojo Energy (Corpus) Lab. The Blueprint can be replicated for 15k Credits, but is Mastery locked to MR6.

  • Credits
    Credits 25,000
  • Circuits
    Circuits 900
  • Ferrite
    Ferrite 6,000
  • Fieldron
    Fieldron 5
  • Forma
    Forma 1

Stats

flux rifle stats

The Flux Rifle’s Damage is mostly Slash, making it a devastating addition to one’s arsenal since more enemies in Warframe are susceptible to Slash damage than Impact or Puncture. Being a Beam weapon, the Flux Rifle is perfectly accurate and, as a small bonus, it has about a half-metre of punch-through, making it excellent for melting enemies in tight hallways and single-file lines. The beam is limited to a 30-metre maximum range, but this is more than enough for most situations, and this shortcoming can be remedied by the addition of a long-range Secondary weapon (like the Tombfinger). The Flux Rifle is gifted with high Status Chance that can be modded up to 100% with Dual Status mods, which is important as this can result in Slash Procs – arguably one of the best DPS mechanics on any weapon in the game.

Crit or Status?

It would be the most advantageous to build the Flux Rifle for as much Status as you can possibly cram into it. Load it up with Status Chance and watch the Slash Procs flow, melting enemies faster than you can say “Oh dang, the Flux Rifle is actually pretty cool”. Slap in some multi-shot mods and increase the punch-through to see even greater returns when dealing with large numbers of enemies.

The Flux Rifle used to be a laughing stock, with piddly Damage and nothing flashy to speak of. It was a bit like shooting a worn-out Super Soaker full of vinegar… only less effective. After the Beam Rework, the Flux Rifle has received a major boost and is a competitor for Warframe’s Most Underrated Weapon. If you have the Fieldron and some Forma to burn, give the Flux Rifle a try and watch the carnage unfold.

Weapon 101 – Fulmin

fulmin tips warframe

Saying that making a dual-fire rifle good is like catching lightning in a bottle is less of a testament to the difficulty of making good weapons in Warframe and more of a blueprint for the Fulmin. Colloquially referred to as the “lightning gun”, it is one part Tenora and one part Arca Plasmor – quite literally. 

The Fulmin rifle has two fire modes, the first is a silent pulse of Electricity Damage much like the Arca Plasmor, and the second is a full-auto mode that shoots rounds at a decent pace. The Fulmin is the signature weapon of Wisp and as such has a small bonus when being wielded by the ghostly gal – the Fulmin’s alt-fire takes half as long to fully switch. 

This rifle is also another example of a battery weapon. After a brief period without firing, the Fulmin will begin recharging its ammo store. The Fulmin is both fun to use and highly useful in a number of situations, its innate Electricity Damage can be built for Corrosive or Radiation to bypass enemy Armor or Shields respectively, and the dual-fire mode can be used to swap between short and mid-range engagements on the fly. Overall, the Fulmin is a titan of a weapon in a hummingbird-sized frame.

How to Acquire

The Fulmin’s blueprint can be purchased from the Market for 20k Credits, but requires Mastery Rank 8. Also note that its build needs Hexenon – a newer material acquired from the updated Jupiter tileset, and is especially abundant in the Disruption game mode (not to mention the Ropaolyst battle). 

  • Credits
    Credits 30,000
  • Mutagen Mass
    Mutagen Mass 10
  • Ferrite
    Ferrite 15,000
  • Plastids
    Plastids 400
  • Nitain Extract
    Nitain Extract 5

Stats

fulmin stats

As mentioned above, the Fulmin deals primarily Electricity Damage (over 75% in both firing modes) giving it good base Damage to work from when modding additional Damage types and negating the need for additional Electricity Damage mods. The semi-auto mode has a decent amount of Status Chance, a guaranteed Impact proc on targets, and 3 meters of punch-through on enemy bodies. The full-auto mode has a high Critical Chance, high Critical Damage, and is laser-accurate.

Crit or Status?

Much like other dual-fire weapons, a hybrid build will provide great results for the Fulmin allowing both fire modes to deal as much Damage as possible. Focusing on boosting the Fulmin’s Critical and Status Chances will let this weapon truly shine, along with Multishot and Damage boosting mods to bring it even further. Like most weapons, the more Forma one invests, the greater returns will be gained.

The Fulmin was regarded skeptically at its unveiling, and even more so when it was revealed that it would be a rifle/shotgun hybrid. On its release, the Fulmin was an instant hit with casual players and hardcore players alike. Out of the box, this lightning gun hits like a truck and performs extremely well in most tactical situations. The Fulmin is what I would call one of the true weapons of Warframe, having a unique visual design, fun and intriguing firing mechanics backed up by good stats, and it is paired perfectly with Wisp. All around the design of the Fulmin is the catching of lightning in a bottle, then the use of that lightning to have a hell of a lot of fun.

Weapon 101 – Dera / Dera Vandal

warframe tips dera

The Dera is a Corpus laser rifle with an automatic trigger… and is sadly nothing to write home about. Visually, the Dera is interesting and while firing the laser charges can be seen to fire out of the top and bottom barrels in an alternating pattern. The Dera can often be seen in the hands of Corpus Crewman; however, as with most other enemy munitions the Tenno adopt, the version available from the Dojo Energy Lab seems to be a marked improvement upon the standard issue corpus repeater.

How to Acquire

As mentioned above, the Dera is available from the Dojo Energy Lab for a modest amount of my favorite Invasion-only crafting material and yours — Fieldron — along with one built Forma. Its variant, the Dera Vandal, is available in parts from Invasion missions, requiring a Blueprint, Barrel, Receiver, and Stock as well as 25,000 credits.

  • Credits
    Credits 25,000
  • Fieldron
    Fieldron 2
  • Circuits
    Circuits 400
  • Ferrite
    Ferrite 4,500
  • Forma
    Forma 1

Stats by Variant

dera stats
dera vandal stats

The Dera has a total base Damage of 30, consisting mostly of Puncture Damage, making it slightly better against Armored targets. It is exceptionally accurate, being a laser rifle, and boasts a base 22% Status Chance and fire rate of 11.25 rounds per second. It’s a laser light show that packs a decent punch if you invest the right mods.

The Dera Vandal improves on the base model by adding 2 more points of overall Damage, reducing recoil to almost nil, and an increased Status Chance of 30%, which can be modded to reach a total of 100%. This laser light show looks slightly better with a Lotus symbol on the side.

Crit or Status?

For both variants it looks to be most advantageous to boost Status Chance while also adding on Elemental Damage types. These should vary based on enemy type or personal preference, or you could cram as many elements into your build as possible and add even more Damage to this little pea machine gun.

Simple and sleek, the Dera is not the most exciting of all weapons in Warframe, but given the right build and enough investment and it could carry a player all the way through the Star Chart and to lands beyond.

Weapon 101 – Quartakk

Forged by the Grineer, the Quartakk is a Burst-Fire Rifle with fairly decent stats all around. Unloading 4 rounds at a time, it can deal out some significant Damage when tuned. A little tricky to get your hands on, but definitely worth giving a try.

How to Acquire

Getting Quartakk is a bit RNG dependent. Unless you pick it up from the Market pre-built for 210 Platinum, you will have to head over to the Plains to find it.  Here, the Blueprint can be rewarded by Konzu for Bounties during the Ghoul Purge, and also dropped by the Ghoul Auger Alphas. To build, you will need some Fersteel Alloy, which requires a Rank 2 Ostron Blueprint from Old Man Suumbaat. After that, the Neural Sensors are your gating resource, with Jupiter being the first farming planet. The final key to building the Quartakk is getting to MR10, so you’ll need a few pieces of gear under your belt before breaking this out.

  • Credits
    Credits 20,000
  • Grokdrul
    Grokdrul 75
  • Fersteel Alloy
    Fersteel Alloy 15
  • Salvage
    Salvage 12,450
  • Neural Sensors
    Neural Sensors 5

Stats

quartakk stats

Quartakk has a few tricks in the barrel, making it a pretty decent weapon. Most notably, it is treated as a burst-fire weapon rather than multi-pellet weapon. As a result, the base Damage of 49 is the Damage per bullet, allowing you to send out 196 Damage with each Shot. Your base Damage is pretty evenly split across IPS, so you can tune this weapon to the Damage type of your choice. Additionally, it’s high Status Chance, sitting at 27%, does not get split between the bullets, unlike most Shotguns. Add in it’s large Ammo magazine and maximum with a quick reload speed and you can keep the rounds flying.

As a note, you’ll need to adjust your targeting a bit. The 4 rounds fire in a square formation around the crosshair, rather than directly on its centerpoint. Not a large deal for most targets, but some of the smaller foes may require aiming offsets. If you take a liking to Quartakk, keep an eye out for a Riven. It currently has a high Riven Disposition, so there is some hidden power there to unlock.

Crit or Status?

Quartakk starts off with a 27% Status Chance, but also with a 19% Crit Chance. With its even IPS spread you can mod Quartakk to taste. If you pack on all 4 60/60 Mods and Hammer Shot, you can get to 100% Status Chance at the cost of 5 Mod Slots. Since your percentage isn’t split between the bullets, extra fire speed for a higher DPS will also get you more chances at Procs balancing out a <100% Chance. However, you will get the twin Elemental Damage and extra Crit damage if you go that route.

Quartakk is a little gem of a rifle waiting out for you in the Plains. If you usually avoid the Ghoul Purge, it’s worth going on a few runs to pick this up and give it a try. The material grind isn’t bad, and with its base stats, as long as you like rifles mod to taste.

Weapon 101 – Buzlok

buzlok tips warframe

The Buzlok is that gun from The Fifth Element, minus the explosions… and it’s a sniper rifle. This rifle is one of the more unique weapons available to players of Warframe; however, its gimmick comes at the price of being an ineffective weapon in the traditional sense. Generally, sniper rifles are very hard hitting, single-shot, wrecking machines, but the Buzlok breaks almost every single one of those rules to bring a different experience to the game. Whether it does so successfully is a matter of personal preference. The Buzlok is an automatic fire sniper rifle that fires a tracer round with its alt-fire, after which all rounds fired will track the target hit by this tracer round. This tracking is not nearly as strong as the weapon mentioned above, but this gimmick brings the Buzlok very far from its traditional sniper cousins, and provides a very fun weapon for players to experiment with.

How to Acquire

The Buzlok is only available from the Dojo Chem Lab and as far as its build cost the Buzlok is relatively low when compared with other lab weapons. The build requires only 2 detonite injectors, which are obtainable through Invasion missions, and sadly… a Forma.

  • Credits
    Credits 30,000
  • Detonite Injector
    Detonite Injector 2
  • Salvage
    Salvage 5,000
  • Circuits
    Circuits 600
  • Forma
    Forma 1

Stats

buzlok stats

The Buzlok’s alternate fire shoots a beacon, which activates when it hits a target. This beacon attracts follow-up rounds toward the target for a short period of time. The weapon will also receive a unique buff of 50% more Critical Chance on top of the weapon’s total Crit Chance. This bonus Crit Chance is not affected by mods and is one of the things that makes the Buzlok interesting.

The Buzlok has low Slash Damage, dealing mostly Impact, followed up by Puncture. This keeps the Buzlok from being a favored weapon, especially in the current “Slash-is-best” meta. It’s primary Damage types make it ideal for popping shields and doing Damage to Armor, especially with the high Crit Chance after a beacon is fired.

Crit or Status?

The Buzlok is probably best served by boosting its Critical Chance and adding extra Damage types that will make up for its lack of Slash and Slash procs. Boost the Critical Chance, shoot the baddies with a beacon, and unleash the swarm of bullets to chop them down to piles of mush. Rinse, repeat.

The Buzlok is nothing if not interesting and unique. The best recommendation I can give is to use it as something to have fun with, but don’t invest more than you want into it because it won’t return dividends until well after 5 forma have been spent.

Weapon 101 – Boltor / Boltor Prime / Telos Boltor

warframe boltor tips

The Boltor and its variants are a staple of any Tenno arsenal. The base Boltor is also one of the first Warframe-unique weapons available to new players, providing a very small taste of the massive array of weapons in the game. The Boltor is a fully automatic rifle that shoots nail-like projectiles thatdeal primarily Puncture Damage, combining the concept of a fully automatic rifle with the projectile mechanics of a bow. As such, the Boltor is another early-game weapon that will pin bad guys to walls, adding to the fun factor and previewing to new players that a weapon can be both deadly and entertaining. The Boltor is a projectile weapon, which means the bolts have a short travel time once they leave the weapon, and will arc slightly due to what the wiki calls “projectile drift,” but we will just refer to as gravity. The projectile mechanics of the weapon will make it slightly more difficult to master than hitscan rifles like the Braton or the Burston, but once the player has learned to compensate for the flight pattern the Boltor is a very fun and useful weapon for any Tenno.

How to Acquire

The Boltor’s blueprint can be obtained through the Mercury Junction or bought on the Market for credits, usable at Mastery Rank 2. Theresource requirements are not steep, with most resources available on the first couple of planets – Mars being the primary gate for Polymer Bundle.

  • Credits
    Credits 25,000
  • Neurodes
    Neurodes 2
  • Alloy Plate
    Alloy Plate 100
  • Salvage
    Salvage 900
  • Polymer Bundle
    Polymer Bundle 600

The Telos Boltor is a max level reward for Arbiters of Hexis. Usable at MR 12.

Boltor Prime is available through currently vaulted relics, and will usually be paired with Rhino Prime parts. Mastery locked to MR 13.

Stats by Variant

boltor stats warframe
boltor prime stats warframe
telos boltor stats warframe

The Boltor deals primarily Puncture Damage and this is true across all three variants. The base Boltor has the lowest stats across the whole set, but comparative to the required Mastery for the Telos and Prime Variant, the stats match up to where in the star chart a player will be by the time they are MR2. It’s encouraged to use early weapons like the Boltor to experiment with mods.

The Telos Boltor has higher stats across the board compared to the base model, but also has a “Truth,” an effect innate to weapons obtained from the Arbiters of Hexis. This effect will fill up a gauge in the lower right hand of the screen. Once this reaches full capacity, the weapon will unleash an area of effect attack dealing 1000 Toxin Damage and inflicting the Toxin Status effect, giving this weapon a unique edge over its siblings.

The Boltor Prime boasts the highest base Damage of all three models of the Boltor line, but oddly falls behind the Telos Boltor in terms of Critical Chance as well as Critical Damage multiplier. The Boltor Prime exceeds both the base and Telos versions in terms of Status Chance and Fire Rate, though, making it ideal for spreading elemental Damage among your foes.

Crit or Status?

The Boltor and Boltor Prime will benefit from having their Status Chance boosted. Their innately higher Status Chance allows them to be used to inflict as many Status effects as possible, causing the extra Damage necessary to bring down even the heaviest of units. Build these two rifles for Toxin-based Damage for extra effectiveness against Armor, and boosted base Damage will bring the Boltor to a good place.

The Telos Boltor though, as is often the case with Syndicate weapons, is a different case. The Telos version has a much higher Critical Chance and Crit Damage modifier, making it much more beneficial to focus on boosting those stats rather than Status Chance. Apply Point Strike and Vital Sense as often as you can, and a nice rounded Hunter Munitions for those tasty Slash procs. Applying Slash Status with high Critical Damage will allow any Tenno to mow down groups of enemies, and constantly initiate the Truth effect (see above).

Overall the Boltor series is no longer meta – it’s another victim of the game’s rapidly proceeding power creep – but it is very fun. Properly invested, the Boltor can pump out a decent amount of Damage. The Boltor is visually intriguing and a very fun beginner weapon that combines a full-auto rifle with the projectile mechanics of a bow. Sending foes through the air is a great gag, especially when a Tenno is freshly starting out, and really serves to get the ‘What other weapons are in this game?’ question into your mind. The Boltor is fun and I would recommend any player try it out just to see a Grinner sail gracefully through the air like a horrific, bulbous marionette until it comes into contact with the nearest vertical surface.