Episode 144 – The Arsenal Divide Workshop Overview

Coming in only a couple of days later than DE had suggested, the weapons workshop hit, and brought with it some other workshop announcements – changes are also incoming for the Parazon and Helminth Abilities.

There was a lot to go over, but hopefully we can help clarify all of the changes that are coming. And they are coming soon – all of the changes are expected as part of the forthcoming Sisters of Parvos update!

Join  us – and let us know your thoughts!

Topics:

  • News: Dog Days, Pride Palette, new Updates page, TennoCon updates
  • Discussion: The Arsenal, Parazon, and Helminth workshops

Episode Notes:

Dog Days is back! 

To celebrate Pride Month, DE has released a new Pride Color Palette – 1 credit in the Market for the month of June! 

Find update info easier! Head to warframe.com/updates

We are well upon the road to TennoCon! This week, DE released the schedule, so go check it out and make sure you have time for all your favourite panels! 

Dev workshop 

Thanks for listening – please use the Contact Us link at the top of the page if you have any feedback!

Weapon 101 – Gammacor / Synoid Gammacor

gammacor tips

Forged by the Cephalons to aid in their quest for knowledge, the Gammacor and Synoid Gammacor are wrist-mounted lasers that are well suited for Corpus targets. Originally designed for mineral analysis, the weapon has a few quirks to adjust to when taken into battle.

How to Acquire

The Gammacor Blueprint can be picked up fairly early at MR2 for 35,000 Credits. The need for a handful Plastids will make Saturn your gating planet unless you are able to get some from Bounties. You’ll also need an Argon Crystal pair from the Void. Once you’ve mastered the Gammacor, do not sell it. You’ll need it as a component for the Heliocor down the road.

  • Credits
    Credits 20,000
  • Alloy Plate
    Alloy Plate 2,500
  • Plastids
    Plastids 650
  • Circuits
    Circuits 400
  • Argon Crystal
    Argon Crystal 2

Synoid Gammacor may be purchased from Cephalon Suda after reaching Rank 5, Genius. You’ll need to spend 100,000 Standing, but like the other Syndicate Weapons if you are not aligned with Suda (or Rank 5 yet) it can be traded. You will need to reach MR7 before upgrading to this version.

Stats by Variant

gammacor stats
synoid gammacor stats

The Base Gammacor enters the field with a base Damage of 16 Magnetic. You won’t be using any IPS mods here, so stick with your Elemental builds. You are able to mod for Electric and Cold Damage specifically, so there are no additional restrictions on Element types and combos. With a high Status Chance of 20% and low Crit Chance at 8%, Elemental Damage will be served well. Being innately Magnetic, it is well suited to strip Corpus Shields, but less effective against the Grineer. Adding Corrosive can counter this to make it a defense stripper. When fired, the Gammacor does not start at full power. There is about a 0.5 second Damage ramp-up from 25% to 100%. About 0.8 seconds after you let go of the trigger, your Damage output will begin to ramp back down over 2 seconds. You have a decent Ammo Pool, so as you get used to it, keeping the trigger down as much as you can will help keep your Damage up.

There are nearly no drawbacks to upgrading to the Synoid Gammacor when able. First is a Damage boost from 16 to 20, still innately Magnetic. A big Crit Chance boost to 20% as well as an even higher Status Chance, increasing to 28%. You’ll still have the Damage ramp-up, but the low end is 30% now instead of 25%, and it’ll also give a Range boost from 25 meters to 40 meters. 

The Synoid version also gains a Naramon (-) Polarity to go alongside the original Vazarin (D) one. Being a Syndicate Weapon, you also have the faction bonus effect. For Suda’s Synoid Weapons this will be Entropy, which triggers as Affinity is earned. When triggered, you’ll hit enemies within 25 meters with a 1,000 Magnetic Damage blast as well as guaranteed Status Effect. You’ll also receive a 25% base Energy increase for 30 seconds and recover 25% of your base Energy.

Crit or Status?

Both versions of the Gammacor are high Status Chance weapons. You have more flexibility with the Synoid Gammacor and its high Crit Chance if you do want to go a Crit route. Since it doesn’t have a high base Damage, turning it into a Status Proc weapon can make it a great utility in the field.

The Gammacor likely won’t carry you very far, but once you can upgrade to the Synoid Variant, it will pick up some very nice buffs. You’ll need to get in close with its limited range, but modded well, you’ll be able to strip enemies of their defenses and leave them full of Status Procs.

Weapon 101 – Plinx

plinx tips

The Corpus Secondary Plinx is a unique little battery-powered laser rifle that can serve you well against Armored Enemies. Possibly a little use-case specific for some tastes, but if you polish it right there is a lot of potential to shine.

How to Acquire

The Blueprint for Plinx may be picked up from the Market for 20,000 Credits, or you can purchase it Pre-Built for 200 Platinum. You won’t be able to build it until you’re fairly far in though, as you need Gyromag Systems, a reward from Heist Bounties or purchased from Vox Solaris.

  • Credits
    Credits 20,000
  • Argon Crystal
    Argon Crystal 2
  • Alloy Plate
    Alloy Plate 4,375
  • Cryotic
    Cryotic 575
  • Gyromag Systems
    Gyromag Systems 10

Stats

plinx stats

Plinx has a few unique qualities, such as the mix of Puncture and Heat for its base Damage. There is no Slash or Impact Damage to work with, so you may ignore those mods. Additionally, you do not have to worry about Ammo Pickups. This laser pistol also comes equipped with an auto-charging battery, giving you effectively infinite Ammo with the occasional 1.3 second recharge. It may not pack a big punch, but with 32% Crit Chance and 3.0x Crit Multiplier it still brings some Damage when modded well.

Crit or Status?

Given the aforementioned Crit stats and a 4% base Status Chance, Plinx is a Crit weapon through and through. Adding Pistol Gambit can push your Crit Chance over 70% – the Primed version will net you over 90%.

The Plinx may not be an all around powerhouse, but it definitely has its use cases. With the Puncture and Heat base, Armored Enemies are its bread and butter. Looking for a Riven may pay off (depending on the roll, of course), and currently with an average Disposition you may find something for that extra little polish.

Weapon 101 – Twin Rogga

Twin Rogga warframe tips

Pistols of choice for the Kuva Guardians, the Twin Rogga are a pair of flintlock pistol blunderbusses that can blast away even the heartiest of foes. Likely a Late-Game Weapon because of the needed crafting materials, these mini shotguns can carry you through to end game. However, depending on your playstyle, they may need some special modding.

How to Acquire

You are able to pick up the Twin Rogga’s Blueprint from the Market for 30,000 Credits once you reach MR9. Getting it pre-built will set you back 190 Platinum. It is a little expensive, as you’ll need a decent chunk of Kuva as well as some Argon Crystals.

  • Credits
    Credits 30,000
  • Argon Crystals
    Argon Crystals 2
  • Kuva
    Kuva 1,600
  • Alloy Plate
    Alloy Plate 2,600
  • Ferrite
    Ferrite 15,000

Stats

twin rogga stats

The Twin Rogga are short-range high-Damage Armor and Shield busters. With 705 base Damage, mostly Impact and Puncture, these stand second only to Euphona Prime for Secondaries in terms of Damage output. Each pistol only carries one shot with it, so you’ll be reloading frequently and will need to aim well with your shots. It is also possible to mod for 2 shots per pistol if you’re willing to forgo Damage Mods for Magazine Capacity. With the regular reloading though, they are a great candidate to combo with Arcane Awakening for a Damage Boost as well. They also have a pretty significant Damage fall off starting at 10m. Your shots will start to lose power, dropping to just over 20% of their starting Damage out to 20m. Adding some Punch Through will take advantage of their tight spread when dealing with groups, allowing you to get in closer without getting surrounded.

Crit or Status?

You will be starting off with a very high 33% Status Chance, but with 15 pellets a shot before adding Multishot, your chances are going to take a pretty big hit. Even modding to 99% would leave you with 6.6% chance, so if you mod for Status you’ll want to push for 100% before adding any Multishot mods. Doable with all 4 of the 60/60 mods or a nice Riven there’s some nice potential, particularly as the Twin Rogga have a high Riven Disposition. It only has a 10% Crit Chance, so not the best starting point there. With its high Damage starting point, if you are unable to get to 100%, going for straight DPS is a good alternative.

Whether boarding a ship or raiding a fort, the Twin Rogga are a great Second Mate. Once you get used to the reloading, you’ll be all set to blast a hole through whatever is in your path. And as a response to the long debate regarding Pirates or Ninjas, they are proof we can have both.

Weapon 101 – Twin Grakatas

Twin Grakatas tips warframe

The weapon of choice for all folk’s favorite Grineer (Clem, of course) – the Twin Grakatas. This Secondary Weapon takes the bullet hose of the Grakata and hands you a second one. With a starting point of 120 hammering rounds in 6 seconds, you can tear apart shields and mow down anyone running at you.

How to Acquire

As you can likely guess, the Twin Grakatas are made from a pair for Grakatas. They’re one of the few weapons that changes weapon type, going from Primary to Secondary with this merge. The Grakatas themselves are relatively inexpensive as you’ll have access to all their resources by Mars. You will need to be MR9 to purchase the 20,000 Credit Blueprint for the Twin Grakatas from the Market. Don’t forget to master one of the Grakatas before firing up the Foundry, too. Add a Forma into the mix and in a bit you too will be saying “Chh-chh. Clem; Grakata.”

  • Credits
    Credits 20,000
  • Grakata
    Grakata 2
  • Forma
    Forma 1

Also a word of caution when building – the Prisma Grakata will show up when selecting Grakatas for the Foundry. They should be unselectable, but if you have the Prisma Variant double-check you didn’t pick that just in case.

Stats

twin grakatas stats

Bullet Hose. That pretty much sums up this weapon. Its Fire Rate is a clip draining 20 Rounds/Sec, making it second only to the Twin Vipers for Secondaries, though with a much larger Magazine Size. That is where this weapon shines with its ability to just unleash a river of bullets. The Twin Grakata also has innate Multishot, firing off 2 rounds at a time. This does cut its already low Status Chance in half, but the Weapon does boast a high Crit Chance of 25% and 2.7x base Crit Multiplier. Their base Damage isn’t very high, starting at only Impact based 20 points, so it’s a game of DPS rather than One-Shots. Adding in something like Lethal Torrent will up your pellet count as well as fire rate playing well towards its DPS. With the large magazine size and max ammo capacity, you’ll have a nice reserve but with its fire rate you’ll burn it faster than you may think. For this reason, you may want to consider increasing one or both as well.

When you start modding your Twin Grakata, it is treated as a different item from its family members. Grakata specific Mods (including Rivens) will not be equipable, so you’ll have to stick to the Pistol Mods. It currently has an average Riven Disposition, so there is potential out there.

Crit or Status?

Twin Grakatas are a build for Crit Chance weapon. It does not have a great base for Status Chance, and with the innate Multishot your efforts will be divided up until you reach 100%, which would require a pretty nice Riven to get that high anyway. What you don’t put towards Crit Chance though is likely better spent going towards DPS with higher Damage, Fire Rate, and Multishot.

The Twin Grakatas are a ton of fun and definitely worth pursuing once you have the MR. Each round may not pack a huge hit, but the sheer volume of rounds you can send out more than makes up for it. Watch your ammo pool and rack up the Crits, and before long you won’t be saying “Get Clem”, you’ll be saying Got Clem.

Weapon 101 – Stubba

stubba tips warframe

Released in Update 22 alongside the Plains of Eidolon, the Stubba is a Grineer Submachine Gun Secondary that unleashes a nice stream of rounds at your foes. Based on Impact and Slash, Stubba is true to its origin and a great choice against the Corpus.

How to Acquire

Unless you buy it pre-built for 190 Platinum (or with the Maggor Assault Pack for 470 Platinum), you’ll be relying on RNG for the Blueprint. Stubba can be obtained from the Ghoul Purge Bounty event or as a drop from Ghoul Rictus Alphas. Material wise, there is nothing very hard to get even early on, as you can get everything on Earth. You’ll need to get the Coprite Alloy Blueprint from Old Man Suumbaat, which can be done at Rank 1 (Offworlder) and also head out for a bit of mining. The weapon does have a MR7 lock on it, so although you can get the materials early, you’ll still need to have a chunk of gear mastered beforehand.

  • Credits
    Credits 20,000
  • Grokdrul
    Grokdrul 45
  • Coprite Alloy
    Coprite Alloy 25
  • Ferrite
    Ferrite 4,485
  • Neurodes
    Neurodes 2

Stats

stubba stats warframe

Stubba is pretty straightforward as far as weapons go. It has a base Damage of 33 per round, most of which is split between Impact and Slash. It has a good start for Status Chance at 13%, but it shines with Crit Chance starting at 23%. It has a nice sized Magazine so you do not run out of rounds quickly before reloading. However, its Base Max Ammo only gives you 6 clips to work with, so you may find yourself short around large groups. Stubba doesn’t have any form of alt-fire, so once you have it modded up it’s just point and shoot.

Crit or Status?

With Stubba, building for Crit is the way to go. It starts off with 23%, so just adding Pistol Gambit and Hydraulic Crosshairs can boost you over 80% Crit Chance with a headshot. Swap that for Primed Pistol Gambit and you’ll be at 97% for just the two mods. You may want to throw on an Ammo Maximum boost or bring Carrier along to keep it loaded longer. If you want to add some Status Procs though, Blast or Viral will synergize well.

Stubba is pretty straightforward as far as weapons go – simply point at your enemies and unleash a stream of bullets. It is a fun little sidearm that can dish out some decent DPS once tuned. Keep an eye out for the Ghoul Purge to get a hold of the Blueprint, and by the time you have the MR for it you’ll likely already have the materials to get it building right away.

Weapon 101 – Nukor

nukor tips warframe

Nukor – the Grineer microwave sidearm. It’s a strange weapon – its Damage output starts at 30% and ramps up over 0.6 seconds as you fire continuously, which then decays after you stop firing. It also has a huge Critical Damage multiplier, but virtually no Critical Damage Chance. It’s just STRANGE. But at the same time, it’s fun. Go figure. I guess that’s because it has innate Radiation Damage – and we all love Radiation. Or maybe it’s because, for some reason, it inflates the body parts it damages, leading to a player-created big-head mode? Yeah, it’s probably that.

How to Acquire

The Nukor is a Clantech weapon with a Mastery lock at MR4. Once you’ve hit this level, you can buy it from the Chem lab for 15,000 credits. As per most Chem lab weapons, it requires Detonite Injectors and a forma. So there is some investment involved (Invasions for Detonite Injectors, and… forma for forma).

  • Credits
    Credits 30,000
  • Detonite Injectors
    Detonite Injectors 2
  • Morphics
    Morphics 2
  • Salvage
    Salvage 5,500
  • Forma
    Forma 1

Stats

nukor stats

The Nukor starts out… terribly, I have to admit. It has a low base Damage of only 22 Radiation, so it REALLY needs mods to get it to a usable state. However, it mods well. Get some Corrosive on there to make it a Grineer killer, and keep in mind that anything that will increase Damage is your friend – Magnum Force is recommended if you have it, as it’s a short-range weapon anyway, so you’re unlikely to miss. Still – it has a very high Riven disposition, so you might be lucky to get some amazing stats – I’ve seen some mind-blowing builds.

Crit or Status?

The Nukor has the potential to be a Crit beast, but with a 3% base Crit Chance, it’s not worth building towards. I’d recommend pairing the Nukor with something that can passively boost its Crit Chance and build this bad boy for Status Chance (I mean, it does have a 29% base Stat Chance, after all). That said, you really need to boost the overall Damage as much as possible, so I’d personally steer away from trying to hit 100% Status and mix between Status mods and flat Elemental. But as with all things Warframe, the choice is up to you!

At first glance, the Nukor isn’t all that impressive. And if you don’t build it right, it will continue to fail to impress. However, with the right build (and even better – with the right Riven mod), the Nukor is a beast that can keep you company for a good long stretch.

Weapon 101 – Sonicor

sonicor tips warframe

The Sonicor is a damned cool Corpus sidearm (for want of a better term) that fires soundwaves that punch your enemies in the face like a sledgehammer. Personally, I used this one for a long time when I was still a newbie, and some of the elemental combinations can have amusing and highly enjoyable outcomes. I recommend.

Worn as a wrist-mounted sidearm and looking like a crossbow, the Staticor is not conventional by any means, but as an early game weapon, it’s worth the minor investment.

How to Acquire

Easily acquired, but costly to build in terms of materials, the blueprint can be purchased from the Market for 20,000 Credits, provided you’re MR2. Then, you need to find a bunch of Alloy Plate, Oxium, Nano Spores and – yep – Argon Crystals, so it’s a pain in the butt for early game players, but again… it’s worth it.

  • Credits
    Credits 20,000
  • Alloy Plate
    Alloy Plate 6,500
  • Oxium
    Oxium 600
  • Plastids
    Plastids 2,600
  • Argon Crystal
    Argon Crystal 2

Stats

sonicor stats

It’s the Impact Damage that makes the Sonicor special. With a base Damage of 150 (+ 50 for the explosion), it’s no slouch, either. The real beauty, though? The massive ragdolling that occurs. Put some Blast Damage on there as well, and you will launch enemies into the air. It’s hilarious – a bit annoying to anyone else in your squad, but hilarious nonetheless. Fire rate is relatively quick, and there are plenty of rounds in the magazine, but damn – reload is slooooow. Best to try to amend that if possible.

Crit or Status?

The projectile itself has neither Critical nor Status Chance, but ignore that, because it’s the explosion Damage you need to focus on. With a base of 25%, you can certainly inflict some damn good Status Damage if you have the mods for it. If you don’t, though? This weapon is a bit of a beast already, so some base Elemental Damage mods will be enough to make a real difference here. It’s really up to you, but definitely don’t mod for CC.

The Sonicor is more than just silly fun – it can do a whole bunch of Damage on it’s own and can certainly carry you towards the later planets, when it will start to become outclassed. Still, I have a soft spot in my heart for the Sonicor, and will sing its praises to new players until it gets nerfed.

Weapon 101 – Afuris / Dex Furis

dex furis

The Afuris is the dual version of the Tenno automatic sidearm, the Furis. The Dex Furis is the Dex version of same, with some little improvements – improvements that really make the Dex Furis worth grabbing during the Anniversary event (in March every year).

How to Acquire

The Afuris has a Mastery Rank requirement of MR4, but the blueprint is only 15,000 Credits from the Market. That said, you do need to have two fully built Furis sidearms in order to build them in the Foundry…

  • Credits
    Credits 20,000
  • Furis
    Furis 2
  • Orokin Cell
    Orokin Cell 15,000

The Dex Furis, on the other hand, is awarded as a reward for completing the Anniversary Gift from the Lotus Alert in March every year. It is also awarded with a weapon slot and Orokin Catalyst. That said, it does have an MR10 requirement…

Stats by Variant

dex furis stats

As an Auto, the base Damage of the Afuris is quite low, but the fire rate more than makes up for that. Still, the reload time is quite slow, and the magazine size is a little low, so you will find yourself going through ammo very quickly…

The Dex Furis, on the other hand, has even lower base Damage than the Afuris, but the fire rate is significantly higher, and the weapon holds much more ammo than the Afuris, so overall it’s a major step up.

Crit or Status?

The Afuris doesn’t have high enough Crit or Status Chance to deserve a specific build in either regard, so just build it for straight Damage. However, the Dex Furis has better stats for both, but leans far more strongly towards Status Chance with a base of 28%. That’s pretty huge, and you can easily hit 100% with the right mods. Given the huge fire rate, you can apply a hell of a lot of Status very quickly. Still, even given the high ammo reserves, you can go through ammo very quickly, so it pairs well with Carrier or some Ammo Mutation mods.

The Afuris isn’t all that impressive, to be honest, but it’s not a complete write-off. On the other hand, the Dex Furis is up there as one of the better secondaries in the game (but note I didn’t say “one of the best”), able to apply consistent Status Chance extremely rapidly, with fairly good ammo conservation. You should definitely grab the Dex Furis if you can – it’s worth your time, and you might find it’s exactly the type of secondary you were looking for.

Weapon 101 – Fusilai

fusilai tips warframe

Thrown like a silent stream of glass through the air, the Tenno Fusilai are the signature throwing knives of glass master Gara. With two Firing Modes, these razor sharp knives will Slash through those before you as a continuous stream or as a wide spread. Boasting some of the highest base Status Chance stats of their class, these blades can be easily tailored to suit your taste.

How to Acquire

Fusilai will likely become available to you early-to-mid game. The Blueprint can be purchased in the Market for 20,000 Credits, or purchased pre-built for 190 Platinum. However, it has an MR7 lock on it, so you’ll need to have mastered a few things first. For the most part, the materials aren’t too bad. The worst part will likely be the pair of Nitain Extract you’ll have to grab from a couple of Alerts. By the time you reach MR7 you will probably already have reached Mars, your gating planet for the other materials.

  • Credits
    Credits 20,000
  • Rubedo
    Rubedo 2,950
  • Salvage
    Salvage 10,000
  • Polymer Bundle
    Polymer Bundle 1,350
  • Nitain Extract
    Nitain Extract 2

Stats by Variant

fusilai stats

You have a couple of options for play style with these glass knives as they have two Firing Modes that alter their stats when thrown. For its Primary Firing Mode, you’ll unleash a swarm of knives on Full Auto, dealing Slash and Puncture Damage. This makes it great against Health and Armor. Take note though, it will not do any Impact Damage, so it is not very effective against Shields. In this Firing Mode, it has a high Critical Chance and very high Status Chance – capable of reaching 100%  with the right mods – making this a very effective Silent Weapon. The Alternate Firing Mode is not as quiet.

In exchange for its Silence and nearly all of its Critical Chance, you may release a Horizontal Spread of three blades with the Semi-Auto Alternate Firing Mode. In return, you receive even higher base Status Chance, but be careful of the Multishot reduction. With three blades your Status Chance will be split between them until you reach 100%.

Coming out of the Foundry with a Madurai (V) Polarity, Fusilai is ready for a nice Damage mod. Given its high Riven Disposition, you may even find a really nice mod to make your set shine above the rest.

Crit or Status?

For Fusilai’s Primary Firing Mode, it benefits from both Critical and Status Chance builds. Being able to reach 100% Status Chance, it lends itself well to selecting build for Status over Crit. If its Alternate Firing Mode is your preferred play style, you’ll definitely want to build for Status Chance. Additionally, with its bias toward Slash Damage, it is a great candidate for the Health halving Viral Proc combo.

If throwing weapons are your style, Fusilai are definitely worth a try. It ranks near the top of its class for Status and Critical Chance, so it’s primed for tuning to your tastes. Remember to keep in mind its stat change between Firing Modes and you will have a versatile sidearm at your disposal.